Topic: computer animation

francesca-samsel
Visualizing data as if under a microscope

Artist by trade, Francesca Samsel, uses the highest resolution visualization system in the world, at the Texas Advanced Computing Center (TACC), US, to showcase scientific data in a highly accessible, but accurate way. “Art gives you an inroad to a larger understanding,” says Samsel . Continue reading


VIEWConference
VIEW Conference 2012

VIEW Conference was the premiere international event in Italy on Computer Graphics, Interactive Techniques, Digital Cinema, 2D/3D Animation, Gaming and VFX. VIEW 2012 was focused on exploring the increasingly fluid boundary between real and digital worlds.Through lectures, meetings, tributes, exhibits, screenings and demo presentations VIEW revealed the new digital frontier sweeping from cinema to architecture, from automotive design to advertisement, from medicine to videogames. Continue reading


featured-image
Visual Computing for Cultural Heritage

The tenth appointment of the “Collana di seminari 2012 per la valorizzazione dei risultati della ricerca al Crs4″ is scheduled for October 4th , in Cagliari at the Aula Magna of the Faculty of Architecture, on the theme of “Visual computing.” During the seminar the speakers will illustrate the theories, techniques and technologies that enable the effective management, utilization, exploration and 2D and 3D visualization of large amounts of digital data in real time on various types of displays. Continue reading


la venaria
Imaging Lab, operative unit of the Foundation CCR “La Venaria Reale”

According to the most advanced guidelines, the CCR Center operates through a multidisciplinary and integrated approach in order to organize restoration laboratories for the conservation of cultural heritage. The aim is to provide consistent and coordinated activities for the monitoring, prevention, maintenance and restoration; and to promote wider access and enjoyment of cultural heritage. Continue reading


pacman
Videogames, more than entertainment

Videogames represent not only a fun for the whole family, but also have great impacts and benefits on several aspects of society: art, education, economy, social issues and much more. This is also witnessed by the fact that hundreds of US schools nowadays offer courses for computer and video game design and programming. Continue reading


etruschi
Etruscans in Europe, a travelling multimedia exhibition

The all-multimedia exhibition uses the anaglyph technology (bi-color glasses) to let visitors have a 3D experience of the main Etruscan archeological sites, accurately reconstructed after the original sites. Continue reading


homepage
A Scientific Portal for French Virtual Archaeology

From Prehistory to the Middle Ages, history and the lives of men in times past are presented by the most accomplished of specialists, in a presentation accessible to everyone. The collection is edited by the French Ministry of Culture and Communication and it is going to be enriched regularly. Continue reading


vrouw_maria_82862b
Re-discovering Vrouw Maria: virtual reality simulation

The Vrouw Maria was a 18th century Dutch vessel, headed for Saint-Petersburg, that sank in Finnish waters. The shipwreck had been studied in many national and international projects: now, an interactive, virtual reality simulation has been created for an exhibition at the Maritime Museum of Finland. Continue reading


220_transistor
TransISTor 2012

TransISTor focuses on the new technologies employed in the production and post-production of feature films, documentaries and experimental media creations, training European audiovisual professionals through a series of cross-disciplinary workshops. Since 2005 CIANT has promoted TransISTor training initiative (TransISTor2011 is … Continue reading


Smithsonians-Art-of-Video-Games-Exhibition-Voting-Begins
The Art of Video Games @ Smithsonian

The Smithsonian American Art Museum hosts a very special exhibition, to explore the forty-year evolution of video games as an artistic medium, with a focus on striking visual effects and the creative use of new technologies. The exhibition features some of the most influential artists and designers during five eras of game technology. Continue reading