Tag: technology

t4afeat
TECHNOLOGY for ALL Forum, 4th edition

The fourth edition of the TECHNOLOGYforALL Forum will be held in Rome from 17 to 19 October 2017. Italy’s role in the development and conservation of the world Heritage is a framework where we will try to analyse the weighted … Continue reading


sustainability
China and Italy debate on agriculture and sustainability

The Chinese delegation of the Bureau of Beijing International Horticultural Exhibition and of institutional representatives from Beijing’s Municipality was in an official mission last week at the Only Italia space of Aquae Venezia. During a Round Table, China and Italy discussed about biological agriculture, environmental sustainability and global development of the fruit & vegetable industry. Next meeting will take place in China, in view of a possible cooperation in the framework of the Beijing Expo in 2019. Continue reading


AQUAE VENEZIA banner
ONLY ITALIA is “The Silk and Spice Route”

From the 3rd of May to the 31st of October 2015 ONLY ITALIA is protagonist at AQUAE VENEZIA – EXPO 2015 with a big area dedicated to “The Silk and Spice Route”: an over 600 square meter space which represents the meeting point between Orient and Occident, an evocative setup aimed at promoting Italianity in the world. Visitors will be involved in theatre, fashion, art, enterprise, research, innovation experiences and much more. Continue reading


crejam
creJAM week – online debate about technology and creative industry

From the 3rd to the 7th of November, the CRe-AM project will host an online debate with its community of technology developers and creative practitioners. Each day during the #creJAM week, we will launch a challenge or ask a question … Continue reading


taull_1123
Digitally colouring our historical monuments

Research tells us that most of the Ancient Monuments were depicted and colourful; can you imagine them? Video mapping and lighting technologies arrived to help our imagination, enriching the visitor’s experience while ensuring that this reconstruction does not physically affects the monument.
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LEAP
The LEAP – Lab for Electronic Arts and Performances

LEAP’s central concept is based on experimental research in digital technologies and media, which shape and change our present and future society and stimulate new discourses, discussions and questions. The human being (or body) is thus in performative interaction with these technologies and their impact on society and culture. Continue reading


the space
Tate Modern launches first ever ‘hackathon’ as part of new project, ‘The Space’

‘The Space’, a new digital arts project at London’s Tate Modern funded by the BBC and the Arts Council, has been launched with a vision of ““promot[ing] freedom of expression and the combination of art and technology”. The project, which united over 140 artists from all over the world. Continue reading


bolla
Capturing the intangible

Capturing the Intangible was a two-part event taking place at the Institute of Contemporary Arts, in London, on the 29th May and 5th June 2014, at 6-8pm. The two discussion panels introduced the notion of intangible heritage and its relation with performance and discussed the relevance of material knowledge to virtual culture, whilst considering the future role of Cultural Institutions. Continue reading


colloquium
Thinking bodies, moving minds

From 15 to 17 May 2014, in Belgium, at the Troubleyn Theater and the Royal Conservatoire of Antwerp, it was held the colloquium Thinking bodies – Moving minds. The event focused on the topic of performing arts, which in the last years witnessed a proliferation of research; this colloquium aimed to make a current state of this new field of research and to critically reflect the position of artistic research in respect to the artistic practice and the academic field. Continue reading


1592.jpg
Experts develop a way to verify the originality of digital artwork

Multimedia artist, Kevin McCoy, and entrepreneur, Anil Dash have discovered a new way of certifying that digital art is the work of one person, and an ‘original’ piece. The question of how to claim the authenticity or ownership of a digital piece has been part of the digital arts world for years, but now McCoy and Dash have found a way to help people verify the originality of a digital art piece, by using the same technology as Bitcoin, a digital currency. Continue reading