Tag: education

Valentina Bachi presentation (Promoter srl)_photo by Andrea De Polo
Electronic Imaging & the Visual Arts (EVA) @ Florence 2013

Florence hosted an international event that includes a Conference, Workshops, Meetings & an Exhibition. The Electronic Information, the Visual Arts and Beyond (EVA Conferences) are a series of international interdisciplinary conferences mainly in Europe, but also elsewhere in the world, for people interested in the application of information technology to the cultural and especially the visual arts field. Continue reading


HUNT LIBRARY NCSU
Hunt Library at the top of technologies

The Hunt Library is not just a building with impressive specifications, but a living laboratory equipped to meet the challenges of the future, wherever they lead. Architectural features and interior design approach of the building combine natural light and traditional study rooms with unusual learning spaces with colorful, dynamic furnishings. The Hunt Library is equipped with the most advanced technologies: high-definition displays, digital multimedia systems, super-fast computers and a cloud network. Continue reading


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ICIAP and MM4CH 2013

This event will be held in conjunction with the 17th International Conference on Image Analysis and Processing (ICIAP), Naples, Italy, and it aims to be a profitable informal working day to discuss together hot topics in multimedia applied to cultural heritage. Continue reading


Atene_Il-Partenone
Annual International Conference on Humanities & Arts in a Global World

The Arts and Humanities Research Division (AHRD) of the Athens Institute for Education and Research (ATINER) is organizing its first Annual International Conference on Humanities & Arts in a Global World which will be held in Athens, Greece on 3-6 … Continue reading


CIPA2013
XXIV International CIPA Symposium 2013

CIPA Heritage Documentation is a dynamic international organization that has twin responsibilities: keeping up with technology and ensuring its usefulness for cultural heritage conservation, education and dissemination.  This dual role linking Culture and Science is exhibited in our parent organizations … Continue reading


education
How Mainstream Video Cartoons and Games are being used as Teaching Tools

Nowadays, children need to get to grips with using the internet and a computer as soon as possible. Online video games provide them with a way to do this which is fun, friendly and effective. If you are looking for innovative teaching tools then cartoons and video games can provide you with exactly that. As you can see from the points mentioned in this article; the benefits are certainly worth it. Continue reading


AR4
Augmented reality: enriching culture

Augmented Reality was initially used for military, industrial, and medical applications, but was soon applied to commercial and entertainment areas as well. In the cultural sector, it can be of particular relevance in the fields of archaeology, architecture, art, city planning, for applications in tourism, education, social innovation Continue reading


ICADL2012
ICADL, the 14th International Conference on Asia-Pacific Digital Libraries

With the advent of the Internet, the past decades have seen a burgeoning of digital libraries. Researchers, scholars, and professionals have come to recognize the importance of digital libraries and the convenience they might bring to the society. As resource sharing becomes common, the focus of digital libraries has been shifted from the needs of the academics to major issues that involve both the general public and professionals of diverse disciplines. Continue reading


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The role of cultural institutions and the development of the country: the digital dimension.

On October 8 in Rome, a panel discussion on the role of the Italian Cultural Institutes was organized by in the Italian Cultural Institutions Association (AICI). The occasion was particularly important also in the transnational perspective of the European Strategy 2020, and the meeting was a top event because it aggregated all the Italian institutes to discuss about Horizon 20:20 and the Digital Agenda. Continue reading


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Videogames, more than entertainment

Videogames represent not only a fun for the whole family, but also have great impacts and benefits on several aspects of society: art, education, economy, social issues and much more. This is also witnessed by the fact that hundreds of US schools nowadays offer courses for computer and video game design and programming. Continue reading