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It will allow users to consult all collections at once with the use of keywords in their own language.The vocabulary has been completed in 12 languages and consists of over 500 concepts in three facets –photographic technique, photographic practice and keywords – that are structured in a multifaceted, hierarchical way. Discussions are on-going with other projects, in particular Linked Heritage, for improvement and further development of the EuropeanaPhotography Vocabulary, that can be a starting point for other valuable multilingual tools to enrich digitization activities (both for photography and for other cultural heritage). Continue reading →
Chasen Sino-Sin's complete 3D digitisation services of cultural heritage relics and museums.As digital technology evolves, 3D data is increasingly preferred as a method of preserving cultural heritage artifacts. It provides an easy way to get in touch with them and significantly reduces the need for physical storage space, offering to museums a portable and accessible platform to exchange information and to researchers the possibility to easily browse and review the materials. Continue reading →
Topic: software and tools
The 11th edition of the “Culture and Computer Science” (<Ger.> Kultur und Informatik [KUI]) conference series brings into focus best practice examples, challenges, and future trends in the fields of visualisation and interaction. The conference targets cultural politicians, employees of … Continue reading
HM hipix (c) has enabled art books to be made available in ebook format for the first time, in high quality that exceeds 100 megapixels in a new application called the Hipix Artistbook Application. The first art book to be shared using the new application is the work of contemporary photographer, Angelika Sher. Continue reading
Digital art is now being used to humanise scientific data in over a number of fields. As IBM’s Alah Keahey put it during a panel, “there is a hunger for friendly data,” and visualization can help to humanize those threatening terabytes. Continue reading
This event will be held in conjunction with the 17th International Conference on Image Analysis and Processing (ICIAP), Naples, Italy, and it aims to be a profitable informal working day to discuss together hot topics in multimedia applied to cultural heritage. Continue reading
The world of digital forensics offers many useful and practical techniques for capturing, understanding and preserving digital collections. This OPF Hackathon will provide participants with a chance to learn about what digital forensics has to offer to the digital preservation community by getting hands on with data, tools and new techniques. Continue reading
The world of digital forensics offers many useful and practical techniques for capturing, understanding and preserving digital collections. This OPF Hackathon will provide participants with a chance to learn about what digital forensics has to offer to the digital preservation community by getting hands on with data, tools and new techniques. Continue reading
The exhibition features three artists who use digital images and tools to make their art. “The resulting work transcends the medium and rewards the viewer with rich narratives, intoxicating visual experiences, and reflective social commentary”. Continue reading
Life of Pi’s beautifully art-directed CG is by turns elegant and epic, while its synthetic animals are more than just superbly renderings of fur and hide – they’re wonderfully realised characters that easily manage to out-act Rafe Spall. Composited CG elements and digital manipulation of video are as inherent to the filmmaking process as editing, production or costume design. Continue reading
This article presents objectives and current outcomes of the IM3I+ demonstration project for ‘Pushing multimedia research into practice’. The product ON:meedi:a targets the Creative Industries and the Cultural Heritage Sector. It provides a web-based ecosystem that serves all the needs in media asset management and publishing. Continue reading
This interdisciplinary volume introduces new theories and ideas on creativity from the perspectives of science and art. Featuring contributions from leading researchers, theorists and artists working in artificial intelligence, generative art, creative computing, music composition, and cybernetics, the book examines the relationship between computation and creativity from both analytic and practical perspectives. Continue reading

































