Topic: computer animation

Learning by the past: MEMOLA animation video

Memola project studies the formation process of historical landscapes in relation to the use of natural resources, especially soil and water, in order to define strategies for the conservation, diffusion and connection between cultural heritage and environment. The project produced … Continue reading


ARS ELECTRONICA FESTIVAL 2017

September 7-11, 2017, Linz will host an exciting, comprehensive confrontation with the reality and the vision of artificial intelligence. Symposia, exhibitions, performances, workshops and artistic interventions will elaborate in depth on its cultural, psychological, philosophical and spiritual dimensions. Consideration of the … Continue reading


OJOO minigames hackathon

OJOO consists of an app to play games, and a Design Studio to create games, even without any technical skills or knowledge! If you know how to type text and upload a picture, you’re all set. And once you have … Continue reading


Hack the Brain Prague

“Hack the Brain Prague” is a hackathon designed for people whose interests center either on the worlds of science or of art or have an interest in both, with an emphasis on connecting creative people and giving them the chance … Continue reading


STARTS Prize 2016 to “Magnetic Motion” and “Artificial Skins and Bones”

  Ars Electronica Linz was selected to conduct the competition to determine the first two recipients of an award launched this year by the European Commission that is as prestigious as it is highly endowed. The STARTS Prize, each accompanied … Continue reading


ART // GAMES // HACKATHON

The ART // GAMES // HACKATHON  was an intensive weekend workshop, which will allow artists, coders and technologists to collaborate, team up and develop prototypes of game art projects.  This exciting event took place at Game City in Nottingham – home of the … Continue reading


E-Space Games Pilot user testing

by Rosemary Cisneros, Coventry University The Europeana Space Games Pilot held its first user tests Wednesday, January 27th 2016 at Coventry University. Participants met at the Institute for Creative Enterprise (ICE), a building that brings together researchers, graduates, businesses and enterprise to support … Continue reading


About teamLab, Tokyo-based digital artist collaborative

teamLab, founded in 2001, is a collaborative creative group that brings together professionals from various fields of practice in the digital society: artists, programmers, engineers, CG animators, mathematicians, architects, web and print graphic designers and editors. Referring to themselves as “ultra-technologists” their aim is to achieve a balance between art, science, technology and creativity. teamLab ultratechnologists believe that digital technology can expand art and that digital art can create new relationships between people; they work for an interactive relationship between people and art and for children experiencing shared and co-creative spaces. Continue reading


GAMELAB: Games and Interactive entertainment conference

Founded in 2005, Gamelab is a non-profit organization devoted to create quality events where international professionals, researchers, academics, entrepreneurs and investors from the digital entertainment space get inspired and share innovative ideas and projects. Gamelab events connect, empower and inspire … Continue reading


ADDICTed to creative and cultural industries!

Last month EBN welcomed ADDICT – Creative Industries Portugal, the Creative Industries Agency in Portugal. ADDICT is a non-profit association created in 2008. It currently gathers around 100 members and is recognised by the Ministry for Economy as the coordinator of the Creative Industries Cluster in Portugal. ADDICT’s mission is to foster a favourable environment for culture and creative economy to thrive, advocating the sector interests and acting as platform for knowledge and innovation. Continue reading