Topic: audio video & music

Meet the Team pre-event for the EuropeanaTV hackathon was a success

Hacking Culture Bootcamp, the first hackathon of Europeana Space project, took flight on 9 April 2015 with the pre-event, where the hackathonees met the team and learnt practical information about technology, the toolkit and available content for experimenting with Europeana TV pilot. Continue reading


Ballade of Women for women’s right

Ballade of Women is an interactive installation that explores perspectives on women’s rights. Through the lens of the personal experience of three women, the exhibition offers an interactive narration on three fundamental themes: emancipation, self-determination and violence. In the installation, representations of three paintings are fragmented and float in the space; set on rotating spindles, these fragments resist attempts by the viewer to capture them as a whole. Thus, the screens only provide a complete view of the paintings at selected times and from specific view-points in the room… Continue reading


Presentation of the results of the first design phase

On March 6th 2015, the six suppliers who are currently working in the first design phase of the PREFORMA PCP project presented to the PREFORMA Consortium and to the external experts of the Evaluation Committee the results of their work. Stay tuned on our Open Source Portal! Continue reading


Smart TV Apps at Europeana Space Workshop

On 25-26th of February 2015, the EuropeanaTV team organized a workshop at Rundfunk Berlin-Brandenburg (RBB) in Potsdam to work out a SmartTV app. It had to use RBB content about the Berlin wall together with related materials from Europeana. This workshop is part of the work realized in the TV pilot of Europeana Space project. Continue reading


Pisa Game Jam 2015

In Pisa, a 3-days event including an opening workshop, where videogames veterans, people with decades of expertise in the field, as well as young students who just started a BSc in Computer Science or Arts (or any other faculty of course) met and accepted the challenge of creating a videogame in 48 hours. Continue reading


Europeana Space first Hackathon announced

The Europeana TV Pilot (interactive television) of Europeana Space has made significant progress on the realization of two scenarios to experiment with. Both scenarios are generating prototypes, and the pilot is getting ready for a big Hackathon event in Amsterdam on 8-9-10 May. Continue reading


Comparing Formats for Video Digitization

The Audio-Visual Working Group within the Federal Agencies Digitization Guidelines Initiative recently posted a comparison of a few selected digital file formats for consideration when reformatting videotapes. The new report compares MXF and MKV on sustainability. Continue reading


Workshop on co-creation, distributed performances and alternative content for the big screen

This workshop, co-organised by the Foundation i2CAT, the Government of Catalonia and the Theatre Institute of Barcelona,examined the gradual adoption of technological environments in the performing arts and how the expanding of bandwidth have given rise to new forms of creative expression, space for experimentation and new business models for performing arts, reaching other spaces such as movie screens and cultural institutions with the distribution of high-definition content. Sarah Whatley, dance professor and director of the Centre for Dance Research (C-Dare) at Coventry University intervened as speaker in representation of the European project RICHES. Continue reading


A famous painting inspires a videogame: nice initiative of Victoria&Albert Museum

“This project at the V&A has opened my eyes up to the possibilities of what games design can show. I am keen to look at more work by other famous British artists and designers and see what kinds of games can arise!” says the game designer Sophia George in the V&A blog. Continue reading


creJAM week – online debate about technology and creative industry

From the 3rd to the 7th of November, the CRe-AM project will host an online debate with its community of technology developers and creative practitioners. Each day during the #creJAM week, we will launch a challenge or ask a question … Continue reading