Author Archives: Claudia Pierotti

Granada
Digital Heritage 2015 is cutting-edge Cultural Heritage!

Digital Heritage 2015, held at Granada’s Alhambra and Sciences Park museum on 28 September – 2 October 2015, invites you to participate in and contribute to the second international forum for the dissemination and exchange of cutting-edge scientific knowledge on theoretical, generic and applied areas of digital heritage. Digital Heritage is a “federated” world congress of the leading international societies, organisations and events around IT for heritage Continue reading


Barcelona, la Rambla del Mar
CENTRIC 2015: user centric technologies and services

CENTRIC 2015 continues the series of events focusing on human-oriented and personalised mechanisms, technologies and services, commonly known as I-centric. The conference will provide a forum where researchers shall be able to present recent research results and new research problems and directions related to them. The conference seeks contributions presenting novel result and future research in all aspects of user-centric mechanisms, technologies and services. Continue reading


mind body
Memory ^ sentiment ^ body ^ space ^ object

“Memory ^ sentiment ^ body ^ space ^object – Dialogues across and between dance and art” is an interdisciplinary symposium that emerged from Body Space Object Roundtables at the School of Art and Design at Coventry University. It aims to consider how performative and material practices have articulated the embodied nature of memory and sentiment in relation to objects and space. Contributions are invited, registration is open! Continue reading


elsevier
Mining the Humanities: Technologies and Applications

The purpose of this special issue is to bring together interdisciplinary approaches that focus on the application of innovative as well as existing data matching, fusion and mining and knowledge discovery and management techniques to data derived from all areas of Humanistic Sciences. Continue reading


Net fut 2015_1
Competitive European technology at Net Futures 2015!

On 25-26 March 2015, in Brussels, the Net Futures 2015 conference was held, gathering more than 1000 people with the aim to maximise the competitiveness of the European technology industry. The event formed an interconnected community involving companies, organisations and people in Research & Innovation, Market Validation & Living Lab Research, Business Development, Entrepreneurship & Enterprise Strategy, Policy Making. It is firm belieg of the organisers that by bridging the gaps between these communities, innovations will more easily and effectively find their way to the market. Continue reading


Vienna
X International GUIDE Conference

The X International GUIDE Conference “Optimising Higher Education for the Professional Student: A balance of flexibility, quality and cultural sensitivity” will be held on September 16-18, 2015 at the University of Applied Sciences Technikum Wien (Vienna). The conference aims to promote discussion on improving higher education, bringing to light the needs of the evolving XXI century student and proposing new pedagogical strategies and technologies for meeting those needs. To submit a proposal as a speaker or to register as co-author or auditor, it is necessary to fill out the Registration form by June 20, 2015. Continue reading


ciant
Entering the interface in DOX 24.4

Could neurophysiological and BCI (Brain Computer Interface) tools already control our mind? And could we vice versa already build an individual virtual reality using BCI systems, able to fulfill all users’ desires? And what exactly users actually desire from them? These will be the frame questions of the Friday 24 symposium with dr Aleksander Väljamäe (NGM lab), Pavel Smetana (CIANT) and artist Ivor Diosi. Continue reading


by Ian Cheng
Emissary in the Squat of Gods, by Ian Cheng

From April 23 to August 30, 2015, Fondazione Sandretto Re Rebaudengo presents “Emissary in the Squat of Gods”, a solo exhibition of Ian Cheng, curated by Hans Ulrich Obrist, Director of London’s Serpentine Galleries. In Cheng’s art, the protagonist is technology, viewed as the product of the natural evolution of human nature, which today has the power to modify our bodies as well as our perceptual abilities. His works are “something that’s in-between the genre of a video game and the genre of a movie…it’s kind of like a living story” Continue reading